6/10/2023 0 Comments Manifold garden![]() ![]() This unidentifiable avatar wakes in a sterile cubic room. The main conceit is deceptively simple, and familiar to recurring readers. It’s like a post-hoc rationalization to give meaning when the game provides enough justification on its own terms. Although Chyr has mentioned the game is intended as a metaphor for several centuries worth of physics discoveries, the claim feels flimsy. Even with really limited scripts, there’s no telling just how ostentatious indie developers can get with their concepts. There isn’t much of a substantial story outside of this, which I think is for the better. This blackened, corrupted material has invaded certain portions of this world and needs to be snuffed out. Although the mystery and wonder are all that initially compel you forward, the main task is removing the “weeds” in this garden. There are no real discernible features about you other than operating on the typical moveset of a regular human: walk around an environment and pick up objects. ![]() You take control of a nameless avatar in this first-person puzzler. Despite not having the sensation of getting your hands dirty, the toil in tackling puzzles in this 3D space feels no less rewarding. Instead of breathing life into a colorful tapestry of plants, you’re reevaluating and adapting to grand architectural structures that seem to be infinitely replicated in every direction. William Chyr’s Manifold Garden is not too dissimilar in approach despite a completely different setting. ![]() It’s never a matter of simply tossing together everything you’d hoped for all at once, but one of continually reiterating and nurturing until it blossoms beyond your initial plans. Gardens have always been something I’ve admired at a distance, rarely wishing to engage in the toil. By Lee Mehr, posted on 25 November 2019 / 4,906 Views ![]()
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